render op• Data kinds: mesh → image2d
• Call: import fullseye as fs; fs.ledger.supersample_mesh(V, F, pose=None, intrinsics=None, size=256, ss: 'int' = 3, light=(0.0, 0.0, 1.0), ambient: 'float' = 0.1, shade: 'Optional[Callable[[dict], np.ndarray]]' = None, filter: 'str' = 'box') -> 'np.ndarray' (to call the implementation directly, import render_ssaa; render_ssaa.supersample_mesh(V, F, pose=None, intrinsics=None, size=256, ss: 'int' = 3, light=(0.0, 0.0, 1.0), ambient: 'float' = 0.1, shade: 'Optional[Callable[[dict], np.ndarray]]' = None, filter: 'str' = 'box') -> 'np.ndarray'; from the registry, ops3d.get("supersample_mesh"))
Render a mesh anti-aliased by SSAA -> a float image (H, W) (or (H, W, C)).
Calls render_mesh at ss times the target size, shades it, and then reduces it to the target size by ss×ss area averaging. ss=1 means no reduction = the raw (aliased) render_mesh baseline.
*pose* is a 4x4 object->camera matrix (resolution-independent, used as is). *intrinsics* K is a 3x3 pinhole matrix for the target size; for high-resolution rendering fx, fy, cx, cy are scaled internally by ss (the output is at the target size, so K is meant relative to the target). If both are None, render_mesh frames automatically with auto_view (the framing of auto_view is resolution-invariant, so the composition stays the same when ss changes).
*shade* is a callable shade(view_dict) -> (H*ss, W*ss[, C]) that maps the high-resolution render_mesh output (depth / silhouette / normals) to a shaded image. When None, the default Lambertian (shading from the normals with *light* as the camera-space light source and *ambient* as ambient light, background 0). *filter* is the reduction weight ("box" / "gauss", see antialias).
Fail-closed: ss is an integer of 1 or more, size is positive, and the total pixels of size*ss are at most render3d.MAX_PIXELS. render_mesh checks the validity of the mesh and camera.
• blender_interop — Using Blender alongside — build the shape, measure it with fullseye (pitfalls: axes, units, ground truth)
• Sample-data catalog (download URLs / licences) — 2-D uses skimage.data (BSD/public domain) plus synthetic images; 3-D lists download URLs for real data sources (Stanford, PDS, …).
• Operator provenance and references — the sources of the research/methods this op family came from.
• render_ssaa — py -3.11 examples_3d/render_ssaa.py
image2d as input)fuse_to_voxel · fit_poly_surface · eval_poly_surface · surface_form_error · background_flatten · polar_unwrap · fit_zernike · matcap_shade
render)project_points · render_point_depth · render_volume_projection · render_shaded · ambient_occlusion · cast_shadow · phong_shade · matcap_shade
*Provenance: render_ssaa.py — 3D operator registry. This per-op note is generated by tools/opdocs.py md (do not hand-edit).*
© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.