# ═══════════════════════════════════════════════════════════════
#  RSHEET — Default vocabulary (50 words)
#  Used by sprite_editor to automatically name detected animations,
#  regardless of the project type (fighting game, RPG, platformer,
#  etc).
#
#  RULE: a word can never be reused for two different animations of
#  the same character (across every sheet). If this file runs out,
#  Rsheet stops and does nothing rather than risk a name collision.
#
#  You can provide your own vocabulary (see vocab.py,
#  AnimVocabulary(path=...)) to replace this one with names specific
#  to your project.
# ═══════════════════════════════════════════════════════════════
motion_a
motion_b
motion_c
motion_d
motion_e
motion_f
motion_g
motion_h
action_a
action_b
action_c
action_d
action_e
action_f
action_g
action_h
gesture_a
gesture_b
gesture_c
gesture_d
gesture_e
gesture_f
pose_a
pose_b
pose_c
pose_d
pose_e
pose_f
move_a
move_b
move_c
move_d
move_e
move_f
stance_a
stance_b
stance_c
stance_d
react_a
react_b
react_c
react_d
special_a
special_b
special_c
special_d
extra_a
extra_b
extra_c
extra_d
