{% extends "website/base.html" %} {% block titleblock %}Admin{% endblock %} {% block content %}
Accounts hold a player's configuration and password. An account can control one or more in-game characters (Objects).
Objects include everything inside the game-world, from Characters to Rooms, Exits, swords and monsters.
Scripts are 'Objects without an in-game existence'. They are used to store game information and state, handle special functionality or perform timed actions.
Tags are used to group, organize and quickly find other types of entities (usually Objects). A tag is unique and 'shared' for each type of entity.
Channels redirect communication between subscribers, chat-room style. The channel object holds subscriptions, options and access. The text itself is logged to file.
Msgs store one unit of communication between a sender and one or more receivers, like an email or single chat message. It is used by page/tell and the in-game mail contrib.
Help Topics
store help entries. Dynamic command-help (based on source code) and file-based
help entries (stored in modules defined by FILEHELP_MODULES
setting)
are not possible to edit from this admin.
ServerConfigs store variables set by the running server. These are maintained by the server and should usually never need to be edited manually.
Site-Domains
define domains for Flat Pages
. For local-only testing, create a
domain named localhost:4001
. Then manually add
SITE_ID=<id>
to your settings, where <id>
is the database-id of the domain you just created.
Flat Pages
Create, edit and publish new web pages without needing to know how to
code. Make sure to assign to a Site-Domain
created previously.
Groups are permission groups used only by the admin. You usually don't need to modify these.
The Evennia admin allows for modifying database entities using a
graphical interface. This bypasses in-game locks and permissions.
You can disable this front page and use the base
django admin panel page
by adding EVENNIA_ADMIN=False
to
server/conf/settings.py
and reload.