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stalker.core.models.Asset

Inheritance diagram of stalker.core.models.Asset

class stalker.core.models.Asset(shots=None, **kwargs)[source]

Bases: stalker.core.models.TaskableEntity, stalker.core.models.ReferenceMixin, stalker.core.models.StatusMixin

The Asset class is the whole idea behind Stalker.

Assets are containers of Tasks. And Tasks are the smallest meaningful part that should be accomplished to complete the Project.

An example could be given as follows; you can create an asset for one of the characters in your project. Than you can divide this character asset in to Tasks. These Tasks can be defined by the type of the Asset, which is a Type object created specifically for Asset (ie. has its target_entity_type set to “Asset”),

An Asset instance should be initialized with a Project instance (as the other classes which are mixed with the TaskMixin). And when a Project instance is given then the asset will append itself to the assets list.

__init__(shots=None, **kwargs)[source]

Methods

__init__(**kwargs[, shots])
create_secondary_tables_for_references() creates any secondary table

Attributes

asset_id
code The code name of this object.
created_by The User who has created this object.
created_by_id
date_created A datetime.datetime instance showing the creation date and time of this object.
date_updated A datetime.datetime instance showing the update date and time of this object.
description Description of this object.
entity_id
entity_type
id
name Name of this object
nice_name Nice name of this object.
notes All the Notess attached to this entity.
project The Project instance that this object belongs to.
project_id
references
reviews All the Reviews about this Entity.
shots
status
status_list
status_list_id
tags A list of tags attached to this object.
taskableEntity_id
tasks
type The type of the object.
type_id
updated_by The User who has updated this object.
updated_by_id
code

The code name of this object.

It accepts string or unicode values and any other kind of objects will be converted to string. In any update to the name attribute the code also will be updated. If the code is not initialized or given as None, it will be set to the uppercase version of the nice_name attribute. Setting the code attribute to None will reset it to the default value. The default value is the upper case form of the nice_name.

classmethod create_secondary_tables_for_references()

creates any secondary table

created_by

The User who has created this object.

date_created

A datetime.datetime instance showing the creation date and time of this object.

date_updated

A datetime.datetime instance showing the update date and time of this object.

description

Description of this object.

name

Name of this object

nice_name

Nice name of this object.

It has the same value with the name (contextually) but with a different format like, all the white spaces replaced by underscores (“_”), all the CamelCase form will be expanded by underscore (_) characters and it is always lower case.

There is also the code attribute which is simply the upper case form of nice_name if it is not defined differently (i.e set to another value).

notes

All the Notess attached to this entity.

It is a list of Note instances or an empty list, setting it None will raise a TypeError.

project

The Project instance that this object belongs to.

reviews

All the Reviews about this Entity.

It is a list of Review instances or an empty list, setting it None will raise a TypeError.

tags

A list of tags attached to this object.

It is a list of Tag instances which shows the tags of this object

type

The type of the object.

It is an instance of Type with a proper target_entity_type.

updated_by

The User who has updated this object.