Metadata-Version: 2.4
Name: sovereign-engine
Version: 1.0.2
Summary: Procedural Game Engine powered by IntentShield and LogicShield (BSL 1.1)
Home-page: https://github.com/sovereign-shield/sovereign-engine
Author: SovereignShield
Author-email: support@sovereignshield.com
Classifier: Development Status :: 4 - Beta
Classifier: Intended Audience :: Developers
Classifier: License :: Other/Proprietary License
Classifier: Programming Language :: Python :: 3
Classifier: Topic :: Games/Entertainment
Classifier: Topic :: Security
Requires-Python: >=3.8
Description-Content-Type: text/markdown
License-File: LICENSE
Requires-Dist: requests>=2.31.0
Dynamic: author
Dynamic: author-email
Dynamic: classifier
Dynamic: description
Dynamic: description-content-type
Dynamic: home-page
Dynamic: license-file
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ï»¿# Sovereign Engine

The Zero-Trust Procedural Game Engine. Built securely on the **IntentShield** and **LogicShield** architectures. 

Sovereign Engine allows game developers to seamlessly integrate LLMs (Large Language Models) into their games to generate procedural dialogue, dynamic quests, and complex NPC interactions while absolutely guaranteeing that the AI's output mathematically adheres to your game's rules.

## Installation

```bash
pip install sovereign-engine
```

## Features
- **Deterministic Validation:** The `LogicShield` backend forces the LLM to output perfect JSON that maps exactly to your defined game state parameters (e.g. `npc_level` must be less than player level + 5).
- **Action Gatekeeper:** A deeply integrated, ultra-fast `IntentShield` system intercepts the AI's intended actions, instantly rejecting anything that isn't functionally possible in your game (preventing AI hallucinations where an NPC tries to "fly" when no flying mechanic exists).
- **Engine Agnostic:** Can be imported seamlessly into Unity (via Python backends), Unreal Engine, Godot, or standalone Python architectures. 

## Quick Start

```python
from sovereign_engine.engine import ProceduralDialogueEngine

# The engine routes through OpenRouter automatically
engine = ProceduralDialogueEngine(api_key="sk-or-your-developer-key")

# Pass the player's current environment directly to the engine
scene = engine.generate_node(
    player_state={"level": 5, "inventory": ["Iron Sword", "Shield"]},
    recent_history=["You enter a dark cavern and hear a low growl."],
    player_action="I walk forward with my shield raised."
)

print(scene)
```

## License
This project is licensed under the **Business Source License 1.1 (BSL 1.1)**. 
For production or commercial use, you must obtain a separate commercial license from SovereignShield. 
