Metadata-Version: 2.1
Name: ascii-designer
Version: 0.6.1
Summary: Builds dialogs from ASCII art definition.
Home-page: http://github.com/loehnertj/ascii_designer
Author: Johannes Loehnert
Author-email: loehnert.kde@gmx.de
License: MIT
Classifier: Development Status :: 4 - Beta
Classifier: License :: OSI Approved :: MIT License
Classifier: Programming Language :: Python :: 3.6
Classifier: Topic :: Software Development :: User Interfaces
Requires-Python: >3.0
Description-Content-Type: text/x-rst
License-File: LICENSE

ASCII Designer
==============

A library that:

* creates GUI from ASCII-art (with well-defined syntax)
* maps widgets to virtual class attributes
* relieves you from the boring parts of Form building while leaving you in 
  control.

Did you ever design a form by scribbling something like this in your editor::

        Text to transform:   [ Text_      ]
        
        Select transformation:
        
        (x) Uppercase
        ( ) Lowercase
        ( ) Title-case
        
            [ OK ]            [ Cancel ]

... and wished that you could be done with design and start coding? Wish no longer::

    from ascii_designer import AutoFrame

    class TextTransformer(AutoFrame):
        f_body='''
                                |    <->       |
            Text to transform:   [ Text_      ]
            
            Select transformation:
            
            (x) Uppercase
            ( ) Lowercase
            ( ) Title-case
            
                [ OK ]            [ Cancel ]~

        '''
        def ok(self):
            text = self.text
            if self.uppercase:
                text = text.upper()
            elif self.lowercase:
                text = text.lower()
            elif self.titlecase:
                text = text.title()
            print(text)
            self.close()
            
        def cancel(self):
            self.close()
            
    if __name__ == '__main__':
        TextTransformer().f_show()

Some comments, incidentally highlighting the features of this library:

* As you probably guessed, all the magic happens in ``AutoFrame``. The 
  ``f_show`` call triggers rendering of the form. All the reserved attributes 
  are prepended with ``f_`` to get out of your way when subclassing.
* There is a **well-defined syntax** for how to get the usual widget types. In the 
  example you can find labels (plain text), a text box, radio buttons and normal 
  buttons.
* The columns are defined by the **header row** with the pipe characters. The 
  minus sign denotes stretching columns. (The ``<`` / ``>`` chars are just 
  decoration.)
* **Column-span** is easily done by having not-a-space underneath the pipe 
  symbol. **Row-span** can also be done by prepending subsequent cells with a 
  ``{`` character.
* **Anchoring** is controlled by whether the cell is space-padded or not. For 
  example, the Text box stretches, while the cancel button is centered. The 
  tilde character can be used instead of a fragile trailing space.
* **Widget IDs** are automatically generated by lowercasing and whitelisting the 
  captions.
* If a method exists with the same name as a widget id, it is **automatically 
  bound** to the usually-wanted event (click in case of button, value-changed in 
  case of basically anything else). Oh, and ``close`` and ``quit`` are already 
  there for your convenience.
* Otherwise, you can retrieve and set the widget's value by using its id like
  a class **attribute**.
* ``f_show()`` captures all the usual boilerplate and simply f***ing shows 
  the frame. It can be used for both the toplevel and additional frames.
* Also note how the class name automatically turned into the window title. 
  Override by setting ``.f_title``.
* The created widgets are **"raw", native widgets**. You can configure the toolkit 
  to use. Currently there is a Qt and a Tkinter implementation. The native 
  widget can accessed using ``form["widget_id"]`` (or 
  ``form.f_controls["widget_id"]``). 
    
The general philosophy is to not paint everything over with wrappers. Instead, 
the library focuses on specific tasks - building the layout, event-/value 
binding - and lets you do everything else with the API you know and (maybe) love.
    

INSTALLATION
------------
::

    pip install ascii_designer
    
Requirements: Python >= 3, ``attrs``. To use the Qt toolkit you need ``qtpy``.
    
    
DOCUMENTATION
-------------

Please proceed to http://ascii_designer.readthedocs.io/en/latest/index.html

LICENCSE
--------

MIT License: https://github.com/loehnertj/ascii_designer/blob/master/LICENSE
    
TODO
----

Alpha-state software, mostly working.

Test coverage is lacking, politely spoken.

This is a hobby project. If you need something quick, open an issue or send a pull request.
