The game
Name the game, say who you play and what your team can run. Then let chalktalk draft the rest from the book: it fills only what is blank, and says why for each play.
Series and roles
A series is a run and everything that looks like it: the base play, what complements it, the constraint that punishes a defense for stopping it, the play-action off it. The tell is what the defense shows that calls for the play.
This table is easier on a tablet or a laptop. It scrolls sideways here.
Situations
The call-sheet grid is easier on a tablet or a laptop. It scrolls sideways here.
Opening script
The first calls of the game, in order. The Game panel calls them first.
Drive starters
Your go-to first calls for a new drive. Once the opening script is done they come up on each drive's first snap; favorites (★) are listed first.
Drive scripts
Script how a set of downs should go: the 1st-down call, the 2nd-down call if it stays on schedule and if it doesn't, then 3rd down under each. On game day the Game panel follows the script from each result, and offers the planner's picks when the drive leaves it.
The script tree is easier on a tablet or a laptop. You can read it and change calls here.
Calling the plays
The key
Check and print
Print from a computer or a tablet: wristband inserts and boards print at their real size.