Metadata-Version: 2.1
Name: usernook
Version: 0.2
Summary: A python module
Author: Matthew Sanchez
Author-email: 
Classifier: Programming Language :: Python :: 3
Classifier: License :: OSI Approved :: MIT License
Classifier: Operating System :: OS Independent
Requires-Python: >=3.10
Description-Content-Type: text/markdown
License-File: LICENSE

# usernook

[![PyPI version](https://badge.fury.io/py/usernook.svg)](https://badge.fury.io/py/usernook)

**usernook** is a lightweight Python library that simplifies user data and settings management for your applications. It provides a consistent, reliable way to store configuration, user preferences, and application data without worrying about path handling, file operations, or settings persistence.

## Features

- **Zero Configuration**: Automatically uses `.nook` in the user's home directory if no path is specified
- **Simple Settings API**: Store and retrieve settings with a clean, intuitive interface
- **Nested Settings Support**: Organize settings hierarchically with nested keys
- **Path Safety**: Built-in path validation to prevent common mistakes and security issues
- **File Management**: Easily search, find, and manage user data files
- **Context Manager Support**: Clean resource handling with Python's `with` statement
- **Cross-Platform**: Works on Windows, macOS, and Linux

## Why usernook?

Many applications need to store user preferences, cache data, or maintain configuration files. UserNook handles all the common challenges:

- Where to store the data (platform-specific user directories)
- How to organize settings (nested JSON with defaults)
- File operation safety (path validation and error handling)
- Directory structure management

## Installation

```bash
pip install usernook
```

## Quick Start

### Basic Settings Usage

```python
from usernook import Nook

# Create a nook with default location (~/.nook)
with Nook() as nook:
    # Store a simple setting
    nook.set_setting("username", "Alice")
    
    # Retrieve the setting (with optional default)
    username = nook.get_setting("username", default_value="Guest")
    print(f"Hello, {username}!")  # Output: Hello, Alice!
```

**Resulting JSON file (~/.nook/default_settings.json):**
```json
{
    "username": "Alice"
}
```

### Nested Settings

```python
from usernook import Nook

with Nook() as nook:
    # Store nested settings
    nook.set_setting(["app", "name"], "CodeEditor")
    nook.set_setting(["app", "version"], "1.2.3")
    nook.set_setting(["user", "preferences", "theme"], "dark")
    
    # Retrieve nested settings
    theme = nook.get_setting(["user", "preferences", "theme"], default_value="light")
    print(f"Using {theme} theme")  # Output: Using dark theme
```

**Resulting JSON file (~/.nook/default_settings.json):**
```json
{
    "app": {
        "name": "CodeEditor",
        "version": "1.2.3"
    },
    "user": {
        "preferences": {
            "theme": "dark"
        }
    }
}
```

### Custom Settings Location

```python
from usernook import Nook

# Store settings in a specific category
with Nook() as nook:
    # Save high score in a game-specific file
    nook.set_setting("high_score", 10000, path_parts=["games", "space_invaders"])
    nook.set_setting("last_played", "2023-06-15", path_parts=["games", "space_invaders"])
    
    # Later, retrieve that specific setting
    high_score = nook.get_setting("high_score", default_value=0, 
                                 path_parts=["games", "space_invaders"])
    print(f"High Score: {high_score}")  # Output: High Score: 10000
```

**Resulting JSON file (~/.nook/games/space_invaders.json):**
```json
{
    "high_score": 10000,
    "last_played": "2023-06-15"
}
```

### Application Data Management

```python
from usernook import Nook
import time

# Application startup example
with Nook("D:/MyApp/UserData") as nook:
    # Check if this is first run
    first_run = nook.get_setting("first_run", default_value=True)
    
    if first_run:
        print("First time running the app! Setting up...")
        # Initialize default settings
        nook.set_settings({
            "first_run": False,
            "install_date": time.time(),
            "settings": {
                "notifications": True,
                "auto_update": True,
                "language": "en"
            }
        })
    else:
        # Update last run time
        nook.set_setting("last_run", time.time())
        
    # Get current language setting
    language = nook.get_setting(["settings", "language"], default_value="en")
    print(f"App language: {language}")
```

**Resulting JSON file (D:/MyApp/UserData/default_settings.json):**
```json
{
    "first_run": false,
    "install_date": 1623742800.4567,
    "last_run": 1623829200.1234,
    "settings": {
        "notifications": true,
        "auto_update": true,
        "language": "en"
    }
}
```

### File Search and Management

```python
from usernook import Nook

# Working with files in the nook
with Nook() as nook:
    # Search for text in all files
    results = nook.grep("important")
    for match in results:
        print(f"Found 'important' in {match['file']} at line {match['line_num']}")
    
    # Find files by pattern
    config_files = nook.find("config")
    print(f"Found {len(config_files['files'])} config files")
    
    # List all files in the nook
    all_files = nook.get_all_files()
    print(f"Total files in nook: {len(all_files)}")
```

## API Reference

### Core
- `Nook(path=None)`: Main class to manage user data, defaults to ~/.nook

### Settings Management
- `get_setting(key, default_value=None, path_parts=None)`: Get a setting, with optional default
- `set_setting(key, value, path_parts=None)`: Store a setting
- `get_settings(path_parts=None)`: Get all settings from a file
- `set_settings(settings, path_parts=None)`: Replace all settings in a file

### File Operations
- `ensure(path=None)`: Ensure a directory exists
- `grep(pattern)`: Search for text in files
- `find(pattern)`: Find files and folders by name
- `get_all_files()`, `get_all_folders()`, `get_all_content()`: List nook contents

## License

[MIT](LICENSE)
