Module game_qu.base.paths

Expand source code
from game_qu.math.linear_interpolation import LinearInterpolation
from game_qu.paths.action_followable_path import ActionFollowablePath
from game_qu.paths.velocity_followable_path import VelocityFollowablePath


class Path(LinearInterpolation):
    """ Made up of multiple lines that are all connected. The previous point and the next point are connected by a line.
        For instance, a line looks like: LineSegment(points[0], points[1]). IMPORTANT: no LineSegments can share the same
        x_coordinate (besides the first x_coordinate between adjacent lines) otherwise the code won't work. Also understand
        that this the same as LinearInterpolation. I kept this class to have the API of the library stay the same across
        versions. It is not c"""

    pass


class VelocityPath(VelocityFollowablePath):
    """A path that takes into account velocity. This is the same as VelocityFollowablePath. I kept this class here to have
        the programming API across versions (it is recommended to use the other 'VelocityFollowablePath' because it is
        technically more correct)."""

    pass


class ActionPath(ActionFollowablePath):
    """ A path that performs an action at each of the points. This does not work the FollowablePath methods. This will have
        to change in the future. This is the same as ActionFollowablePath. I kept this class here to have
        the programming API across versions (it is recommended to use the other 'ActionFollowablePath' because it is
        technically more correct)."""

    pass

Classes

class ActionPath (start_point, object_on_path, velocity)

A path that performs an action at each of the points. This does not work the FollowablePath methods. This will have to change in the future. This is the same as ActionFollowablePath. I kept this class here to have the programming API across versions (it is recommended to use the other 'ActionFollowablePath' because it is technically more correct).

Initializes the object

Expand source code
class ActionPath(ActionFollowablePath):
    """ A path that performs an action at each of the points. This does not work the FollowablePath methods. This will have
        to change in the future. This is the same as ActionFollowablePath. I kept this class here to have
        the programming API across versions (it is recommended to use the other 'ActionFollowablePath' because it is
        technically more correct)."""

    pass

Ancestors

Inherited members

class Path (start_point, other_points)

Made up of multiple lines that are all connected. The previous point and the next point are connected by a line. For instance, a line looks like: LineSegment(points[0], points[1]). IMPORTANT: no LineSegments can share the same x_coordinate (besides the first x_coordinate between adjacent lines) otherwise the code won't work. Also understand that this the same as LinearInterpolation. I kept this class to have the API of the library stay the same across versions. It is not c

Initializes the object with the start_point and other_points. This method calls add_point() for each point in other_points

Expand source code
class Path(LinearInterpolation):
    """ Made up of multiple lines that are all connected. The previous point and the next point are connected by a line.
        For instance, a line looks like: LineSegment(points[0], points[1]). IMPORTANT: no LineSegments can share the same
        x_coordinate (besides the first x_coordinate between adjacent lines) otherwise the code won't work. Also understand
        that this the same as LinearInterpolation. I kept this class to have the API of the library stay the same across
        versions. It is not c"""

    pass

Ancestors

Inherited members

class VelocityPath (start_point, other_points, velocity, **kwargs)

A path that takes into account velocity. This is the same as VelocityFollowablePath. I kept this class here to have the programming API across versions (it is recommended to use the other 'VelocityFollowablePath' because it is technically more correct).

Initializes the object. Here are the kwargs options:

Args

game_object : GameObject
the game object that is following this path
attribute_modifying : str
the name of the attribute this path is modifying
Expand source code
class VelocityPath(VelocityFollowablePath):
    """A path that takes into account velocity. This is the same as VelocityFollowablePath. I kept this class here to have
        the programming API across versions (it is recommended to use the other 'VelocityFollowablePath' because it is
        technically more correct)."""

    pass

Ancestors

Inherited members