Module game_qu.base.game_runner_function
Expand source code
import math
import time
from game_qu.base.important_variables import *
from game_qu.base.history_keeper import HistoryKeeper
from game_qu.base.velocity_calculator import VelocityCalculator
from game_qu.library_abstraction import utility_functions
def run_game(main_screen):
""" Runs all the game code. This will add 'main_screen' to the 'game_window,' so the 'main_screen' components and run
function can be called. If there should be multiple screens for this game, game_screen.add_screen() should be called.
This function specifically calls game_window.add_screen() and call_every_cycle()"""
game_window.add_screen(main_screen)
utility_functions.call_every_cycle(_run_game_every_cycle)
def _run_game_every_cycle(cycle_time, is_start_time, should_render):
""" Runs all the code that should be called every game cycle. This function updates all the game components. This
function should generally not be called because the run_game method will do that for you"""
keyboard.run()
game_window.run(should_render)
if is_start_time:
cycle_time = time.time() - cycle_time
if cycle_time == 0:
cycle_time = math.pow(10, -7)
HistoryKeeper.set_last_frame_id(VelocityCalculator.current_cycle_number)
VelocityCalculator.set_delta_time(cycle_time)
VelocityCalculator.current_cycle_number += 1
Functions
def run_game(main_screen)
-
Runs all the game code. This will add 'main_screen' to the 'game_window,' so the 'main_screen' components and run function can be called. If there should be multiple screens for this game, game_screen.add_screen() should be called. This function specifically calls game_window.add_screen() and call_every_cycle()
Expand source code
def run_game(main_screen): """ Runs all the game code. This will add 'main_screen' to the 'game_window,' so the 'main_screen' components and run function can be called. If there should be multiple screens for this game, game_screen.add_screen() should be called. This function specifically calls game_window.add_screen() and call_every_cycle()""" game_window.add_screen(main_screen) utility_functions.call_every_cycle(_run_game_every_cycle)