LICENSE
README.md
pyproject.toml
src/brainrot/__init__.py
src/brainrot/__main__.py
src/brainrot/cli.py
src/brainrot/config.py
src/brainrot/doctor.py
src/brainrot/extinstall.py
src/brainrot/hookinstall.py
src/brainrot/ipc.py
src/brainrot/palette.py
src/brainrot/placement.py
src/brainrot/rng.py
src/brainrot/state.py
src/brainrot/assets/__init__.py
src/brainrot/assets/data/bamboo.glb
src/brainrot/assets/data/barrier.glb
src/brainrot/assets/data/bell.glb
src/brainrot/assets/data/building_a.glb
src/brainrot/assets/data/building_b.glb
src/brainrot/assets/data/building_c.glb
src/brainrot/assets/data/cactus.glb
src/brainrot/assets/data/chain.glb
src/brainrot/assets/data/character.glb
src/brainrot/assets/data/chorus.glb
src/brainrot/assets/data/coin.glb
src/brainrot/assets/data/coralfan.glb
src/brainrot/assets/data/crop.glb
src/brainrot/assets/data/deadbush.glb
src/brainrot/assets/data/dripstone.glb
src/brainrot/assets/data/endrod.glb
src/brainrot/assets/data/fence.glb
src/brainrot/assets/data/flower.glb
src/brainrot/assets/data/gantry.glb
src/brainrot/assets/data/grasstuft.glb
src/brainrot/assets/data/hoarding.glb
src/brainrot/assets/data/ladder.glb
src/brainrot/assets/data/lamp.glb
src/brainrot/assets/data/lanternpost.glb
src/brainrot/assets/data/lilypad.glb
src/brainrot/assets/data/mcfence.glb
src/brainrot/assets/data/metrics.json
src/brainrot/assets/data/millblades.glb
src/brainrot/assets/data/mushroomcap.glb
src/brainrot/assets/data/netherfungus.glb
src/brainrot/assets/data/pebbles.glb
src/brainrot/assets/data/pillar.glb
src/brainrot/assets/data/rail.glb
src/brainrot/assets/data/ramp.glb
src/brainrot/assets/data/scarecrow.glb
src/brainrot/assets/data/signal.glb
src/brainrot/assets/data/sugarcane.glb
src/brainrot/assets/data/torch.glb
src/brainrot/assets/data/track.glb
src/brainrot/assets/data/train_cab.glb
src/brainrot/assets/data/train_car.glb
src/brainrot/assets/data/vine.glb
src/brainrot/assets/data/vinehang.glb
src/brainrot/engine/__init__.py
src/brainrot/engine/chunk.py
src/brainrot/engine/collide.py
src/brainrot/engine/fx.py
src/brainrot/engine/hud.py
src/brainrot/engine/input.py
src/brainrot/engine/keys.py
src/brainrot/engine/loop.py
src/brainrot/engine/rl.py
src/brainrot/engine/scene.py
src/brainrot/engine/sky.py
src/brainrot/engine/textures.py
src/brainrot/engine/voxel.py
src/brainrot/engine/window.py
src/brainrot/extension/brainrot@claude-brainrot.dev/extension.js
src/brainrot/extension/brainrot@claude-brainrot.dev/metadata.json
src/brainrot/extension/brainrot@claude-brainrot.dev/schemas/org.gnome.shell.extensions.brainrot.gschema.xml
src/brainrot/overlay/__init__.py
src/brainrot/overlay/linux.py
src/brainrot/overlay/shell.py
src/brainrot/overlay/win32.py
src/brainrot/overlay/x11.py
src/brainrot/scenes/__init__.py
src/brainrot/scenes/handlevels.py
src/brainrot/scenes/handplan.py
src/brainrot/scenes/parkour.py
src/brainrot/scenes/parkourkit.py
src/brainrot/scenes/runner.py
src/brainrot/scenes/runnerplan.py
src/brainrot/scenes/spiral.py
src/brainrot/scenes/spiralplan.py
src/brainrot/scenes/levels/__init__.py
src/brainrot/scenes/levels/_base.py
src/brainrot/scenes/levels/l01_gatehouse.py
src/brainrot/scenes/levels/l02_windmill_reach.py
src/brainrot/scenes/levels/l03_market_street.py
src/brainrot/scenes/levels/l04_timberworks.py
src/brainrot/scenes/levels/l05_sunken_temple.py
src/brainrot/scenes/levels/l06_balconies.py
src/brainrot/scenes/levels/l07_canopy_walk.py
src/brainrot/scenes/levels/l08_cistern.py
src/brainrot/scenes/levels/l09_glacier_shelf.py
src/brainrot/scenes/levels/l10_apiary.py
src/brainrot/scenes/levels/l11_crucible.py
src/brainrot/scenes/levels/l12_reef_garden.py
src/brainrot/scenes/levels/l13_silence.py
src/brainrot/scenes/levels/l14_belfry.py
src/brainrot/scenes/levels/l15_woolworks.py
src/brainrot/scenes/levels/l16_vault.py
src/brainrot/scenes/levels/l17_weir.py
src/brainrot/scenes/levels/l18_blue_run.py
src/brainrot/scenes/levels/l19_quarry.py
src/brainrot/scenes/levels/l20_rope_bridge.py
src/brainrot/scenes/levels/l21_basalt_flues.py
src/brainrot/scenes/levels/l22_pillars.py
src/brainrot/scenes/levels/l23_spore_hollow.py
src/brainrot/scenes/levels/l24_archive.py
src/brainrot/scenes/levels/l25_pumpkin_rows.py
src/brainrot/scenes/levels/l26_grove.py
src/brainrot/scenes/levels/l27_dust_devils.py
src/brainrot/scenes/levels/l28_sea_gate.py
src/brainrot/scenes/levels/l29_cornice.py
src/brainrot/scenes/levels/l30_wart_fields.py
src/brainrot/scenes/levels/l31_echo_shaft.py
src/brainrot/scenes/levels/l32_white_stair.py
src/brainrot/scenes/levels/l33_gate.py
src/claude_brainrot.egg-info/PKG-INFO
src/claude_brainrot.egg-info/SOURCES.txt
src/claude_brainrot.egg-info/dependency_links.txt
src/claude_brainrot.egg-info/entry_points.txt
src/claude_brainrot.egg-info/requires.txt
src/claude_brainrot.egg-info/top_level.txt
tests/test_assets.py
tests/test_collision.py
tests/test_control.py
tests/test_drag.py
tests/test_generation.py
tests/test_hooks.py
tests/test_integration.py
tests/test_overlay_win32.py
tests/test_overlay_x11.py
tests/test_placement.py
tests/test_reentry.py
tests/test_rendering.py
tests/test_rng.py
tests/test_shell_bridge.py
tests/test_spiral.py
tests/test_state.py
tests/test_tower.py