Metadata-Version: 2.4
Name: manim-stateflow
Version: 0.1.0a1
Summary: State-driven animation helpers for Manim scenes
Author: Manim Stateflow contributors
License-Expression: MIT
Project-URL: Homepage, https://github.com/rehanmm/manim-stateflow
Project-URL: Repository, https://github.com/rehanmm/manim-stateflow
Project-URL: Issues, https://github.com/rehanmm/manim-stateflow/issues
Keywords: manim,animation,reactive,math,visualization
Classifier: Development Status :: 3 - Alpha
Classifier: Intended Audience :: Developers
Classifier: Intended Audience :: Education
Classifier: Programming Language :: Python :: 3
Classifier: Programming Language :: Python :: 3.10
Classifier: Programming Language :: Python :: 3.11
Classifier: Programming Language :: Python :: 3.12
Classifier: Topic :: Multimedia :: Graphics
Classifier: Topic :: Scientific/Engineering :: Visualization
Requires-Python: >=3.10
Description-Content-Type: text/markdown
License-File: LICENSE
Requires-Dist: numpy
Provides-Extra: manim
Requires-Dist: manim>=0.20; extra == "manim"
Provides-Extra: test
Requires-Dist: pytest>=8; extra == "test"
Provides-Extra: dev
Requires-Dist: pytest>=8; extra == "dev"
Requires-Dist: build>=1; extra == "dev"
Requires-Dist: twine>=6.2; extra == "dev"
Requires-Dist: packaging>=24.2; extra == "dev"
Dynamic: license-file

# Manim Stateflow

State-driven Manim scenes without manual updater wiring.

Manim Stateflow generalizes the idea behind `ValueTracker`. A state can hold a
number, color, array, string, dataclass, or any Python object. Animate the
state, and every object that depends on it moves with the animation.

Instead of manually updating each dependent dot, label, line, brace, number,
graph, or custom mobject, describe the relationship once: this object depends
on this state, this computed value, or this other object.

All normal Manim features still work. Use `self.play(...)`, `Create`,
`Transform`, camera moves, updaters, and regular mobjects as usual. Stateflow
is an extension layer that changes the programming style: define state, connect
dependencies, then animate the state.

## Start Here

Install from GitHub:

```bash
pip install "manim-stateflow[manim] @ git+https://github.com/rehanmm/manim-stateflow.git"
```

If Manim is already installed in your environment, `pip install
git+https://github.com/rehanmm/manim-stateflow.git` is enough.

## Install For Development

```bash
git clone https://github.com/rehanmm/manim-stateflow.git
cd manim-stateflow
python -m pip install -e ".[test]"
```

Use `".[test,manim]"` when you also want to render the example scenes from that
environment.

## Three Tiny API Snippets

### Move A Dot From State

```python
from manim import *
from manim_stateflow import ReactiveScene, d


class MovingDot(ReactiveScene):
    def construct(self):
        x = self.state(-3)
        dot = d.Dot([x, 0, 0], color=YELLOW)

        self.add(NumberLine(x_range=[-4, 4, 1]), dot)
        self.play(x.animate_to(3), run_time=3)
```

<p align="center">
  <img src="https://raw.githubusercontent.com/rehanmm/manim-stateflow/main/docs/assets/gifs/tiny-moving-dot.gif" alt="Moving dot preview" width="520">
</p>

### Compute A Point With `lift(...)`

```python
from manim import *
import numpy as np

from manim_stateflow import ReactiveScene, d, lift


class SinePoint(ReactiveScene):
    def construct(self):
        axes = Axes(x_range=[-4, 4, 1], y_range=[-2, 2, 1])
        x = self.state(-3.0)

        y = lift(lambda value: np.sin(value), x)
        point = lift(lambda x_value, y_value: axes.c2p(x_value, y_value), x, y)
        dot = d.Dot(point, color=YELLOW)

        self.add(axes, axes.plot(np.sin, x_range=[-4, 4]), dot)
        self.play(x.animate_to(3.0), run_time=4)
```

<p align="center">
  <img src="https://raw.githubusercontent.com/rehanmm/manim-stateflow/main/docs/assets/gifs/tiny-sine-point.gif" alt="Sine point preview" width="520">
</p>

### Use Mixed State Types

State does not have to be one scalar. One `self.state(...)` object can hold
independent fields, and those fields can have different types.

```python
from manim import *

from manim_stateflow import ReactiveScene, d


class MixedStateTypes(ReactiveScene):
    def construct(self):
        state = self.state(x=-2.5, radius=0.07, color="#ffcc44")

        dot = d.Dot([state.x, 0, 0], radius=state.radius, color=state.color)
        label = MathTex(r"\text{state}").scale(0.45)
        label.d.next_to(dot, UP, buff=0.18)

        self.add(NumberLine(x_range=[-3, 3, 1]), dot, label)
        self.play(
            state.animate_to(x=2.5, radius=0.13, color="#66d9ef"),
            run_time=3,
        )
```

<p align="center">
  <img src="https://raw.githubusercontent.com/rehanmm/manim-stateflow/main/docs/assets/gifs/tiny-mixed-state.gif" alt="Mixed state preview" width="520">
</p>

## Core Example

This one scene shows the main pattern:

```text
state -> lift -> d.<ManimMobject> / d.call -> mobject.d.<method>
```

```python
from math import cos, sin

from manim import *
import numpy as np

from manim_stateflow import ReactiveScene, d, lift


class CorePattern(ReactiveScene):
    def construct(self):
        center = ORIGIN

        # state: multiple independent source values in one object
        state = self.state(angle=0.25, radius=1.15)

        # lift: computed values derived from state
        point = lift(
            lambda angle, radius: center
            + radius * np.array([cos(angle), sin(angle), 0.0]),
            state.angle,
            state.radius,
        )

        # d.<ManimMobject>: normal Manim constructors with reactive inputs
        dot = d.Dot(point, radius=0.1, color=YELLOW)

        # d.call: custom Manim builders from reactive inputs
        orbit = d.call(
            lambda radius: Circle(radius=radius, color=BLUE)
            .move_to(center)
            .set_stroke(width=4, opacity=0.35),
            state.radius,
        )
        radius_line = d.Line(center, point, color=BLUE, stroke_width=6)

        # mobject.d.<method>: existing objects follow reactive objects
        label = MathTex("p").scale(0.8)
        label.d.next_to(dot, UR, buff=0.12)

        title = MathTex(r"\text{state}\rightarrow\text{lift}\rightarrow\text{object}")
        title.scale(0.68).to_edge(UP, buff=0.45)

        self.play(Write(title), FadeIn(orbit), FadeIn(radius_line), FadeIn(dot), FadeIn(label))
        self.play(state.animate_to(angle=TAU * 0.82), run_time=4)
        self.play(state.animate_to(radius=1.75), run_time=2)
```

<p align="center">
  <img src="https://raw.githubusercontent.com/rehanmm/manim-stateflow/main/docs/assets/gifs/core-pattern.gif" alt="Core pattern preview" width="520">
</p>

## All Examples

The examples are the full tutorial. Each source file has comments explaining
what to notice and how to run it.

### 00. Quickstart

<p align="center">
  <img src="https://raw.githubusercontent.com/rehanmm/manim-stateflow/main/docs/assets/gifs/quickstart.gif" alt="Quickstart preview" width="520">
</p>

[`examples/01_quickstart.py`](examples/01_quickstart.py)  
A compact calculus scene using state, `lift(...)`, `d.call(...)`, and object wiring.

### 01. Core Pattern

[`examples/beginner/01_core_pattern.py`](examples/beginner/01_core_pattern.py)  
The core `state -> lift -> d.Object / d.call -> mobject.d.<method>` pattern.

### 02. Frame Simulation Pattern

<p align="center">
  <img src="https://raw.githubusercontent.com/rehanmm/manim-stateflow/main/docs/assets/gifs/frame-simulation-pattern.gif" alt="Frame simulation preview" width="520">
</p>

[`examples/beginner/02_frame_simulation_pattern.py`](examples/beginner/02_frame_simulation_pattern.py)  
Frame-time simulation with `.d.on_frame(...)` and `dt`.

### 03. Smooth Interpolation

<p align="center">
  <img src="https://raw.githubusercontent.com/rehanmm/manim-stateflow/main/docs/assets/gifs/smooth-interpolation.gif" alt="Smooth interpolation preview" width="520">
</p>

[`examples/beginner/03_smooth_interpolation.py`](examples/beginner/03_smooth_interpolation.py)  
Smooth interpolation for numbers, NumPy arrays, and hex colors.

### 04. Jump Is Necessary

<p align="center">
  <img src="https://raw.githubusercontent.com/rehanmm/manim-stateflow/main/docs/assets/gifs/jump-is-necessary.gif" alt="Jump preview" width="520">
</p>

[`examples/beginner/04_jump_is_necessary.py`](examples/beginner/04_jump_is_necessary.py)  
Discrete state changes with `jump(...)`.

### 05. Multiple State Values And Types

<p align="center">
  <img src="https://raw.githubusercontent.com/rehanmm/manim-stateflow/main/docs/assets/gifs/multiple-state-values-and-types.gif" alt="Multiple state values preview" width="520">
</p>

[`examples/beginner/05_multiple_state_values_and_types.py`](examples/beginner/05_multiple_state_values_and_types.py)  
Multiple independent state fields in one named state object.

### 06. Matrix State

<p align="center">
  <img src="https://raw.githubusercontent.com/rehanmm/manim-stateflow/main/docs/assets/gifs/matrix-state.gif" alt="Matrix state preview" width="520">
</p>

[`examples/intermediate/06_matrix_state.py`](examples/intermediate/06_matrix_state.py)  
A NumPy matrix driving a linear transformation.

### 07. Object Wiring

<p align="center">
  <img src="https://raw.githubusercontent.com/rehanmm/manim-stateflow/main/docs/assets/gifs/object-wiring.gif" alt="Object wiring preview" width="520">
</p>

[`examples/intermediate/07_object_wiring.py`](examples/intermediate/07_object_wiring.py)  
Labels, braces, and values following reactive geometry.

### 08. Custom Builder With `d.call(...)`

<p align="center">
  <img src="https://raw.githubusercontent.com/rehanmm/manim-stateflow/main/docs/assets/gifs/d-call-custom-builder.gif" alt="Custom builder preview" width="520">
</p>

[`examples/intermediate/08_d_call_custom_builder.py`](examples/intermediate/08_d_call_custom_builder.py)  
Rebuilding a composed chart visual with `d.call(...)`.

### 09. Custom Python Object State

<p align="center">
  <img src="https://raw.githubusercontent.com/rehanmm/manim-stateflow/main/docs/assets/gifs/custom-python-object-state.gif" alt="Custom Python object state preview" width="520">
</p>

[`examples/intermediate/09_custom_python_object_state.py`](examples/intermediate/09_custom_python_object_state.py)  
Dataclass state switched through exact states with `jump(...)`.

### 10. `d.call(...)` Vs `.d.apply(...)`

<p align="center">
  <img src="https://raw.githubusercontent.com/rehanmm/manim-stateflow/main/docs/assets/gifs/call-vs-apply.gif" alt="Call vs apply preview" width="520">
</p>

[`examples/intermediate/10_call_vs_apply.py`](examples/intermediate/10_call_vs_apply.py)  
The difference between rebuilding with `d.call(...)` and mutating with `.d.apply(...)`.

### 11. Reactive Surface 3D

<p align="center">
  <img src="https://raw.githubusercontent.com/rehanmm/manim-stateflow/main/docs/assets/gifs/reactive-surface-3d.gif" alt="Reactive surface preview" width="520">
</p>

[`examples/advanced/11_reactive_surface_3d.py`](examples/advanced/11_reactive_surface_3d.py)  
A 3D surface rebuilt from state inside `ReactiveThreeDScene`.

## Learn Next

The core example covers the everyday dependency pattern. After that, these are
the next ideas to learn:

- `jump(...)` for discrete state changes:
  [Jump Is Necessary](examples/beginner/04_jump_is_necessary.py)
- `mobject.d.apply(...)` for custom dependency-driven updates:
  [Call vs Apply](examples/intermediate/10_call_vs_apply.py)
- `mobject.d.on_frame(...)` for frame-time behavior with `dt`:
  [Frame Simulation Pattern](examples/beginner/02_frame_simulation_pattern.py)
- Full guide:
  [docs/guide.md](docs/guide.md)

## API Preview

The everyday API is intentionally small:

- `ReactiveScene`
- `ReactiveThreeDScene`
- `self.state(...)`
- `lift(...)`
- `jump(...)`
- `d.<ManimMobject>(...)`
- `d.call(...)`
- `value.animate_to(...)`
- `state.animate_to(...)`
- `state.animate.transform(...).using({...})`
- `mobject.d.<method>(...)`
- `mobject.d.apply(...)`
- `mobject.d.on_frame(...)`

See [`docs/reference.md`](docs/reference.md) for the full reference.

## Tests

```bash
python -m pytest tests -q
```

## Status

Manim Stateflow is early and experimental. The package has a passing test suite
and runnable example scenes, but the public API may still change before a first
stable release.

## License

MIT
