render op• Data kinds: mesh → image2d
• Call: import render_ao; render_ao.ambient_occlusion(V, F, pose=None, intrinsics=None, width: 'int' = 256, height: 'int' = 256, n_dirs: 'int' = 64, max_dist: 'float | None' = None, k: 'int' = 3, background: 'float' = 1.0, method: 'str' = 'auto') -> 'np.ndarray' (or ops3d.get("ambient_occlusion"))
Render the mesh into an AO map image `(H, W)` in [0,1].
• blender_interop — Blender との併用 — 形を作って fullseye で測る(軸・単位・正解データの罠)
• Sample-data catalog (download URLs / licences) — 2-D uses skimage.data (BSD/public domain) plus synthetic images; 3-D lists download URLs for real data sources (Stanford, PDS, …).
• Operator provenance and references — the sources of the research/methods this op family came from.
• render_ao — py -3.11 examples_3d/render_ao.py
image2d as input)fuse_to_voxel · fit_poly_surface · eval_poly_surface · surface_form_error · background_flatten · polar_unwrap · fit_zernike · matcap_shade
render)project_points · render_point_depth · render_volume_projection · render_shaded · cast_shadow · phong_shade · matcap_shade · supersample_mesh
*Provenance: render_ao.py — 3D operator registry. This per-op note is generated by tools/opdocs.py md (do not hand-edit).*
© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.