bump_normals_fbm — 3D terrain op

Data kinds: normalmap × pointmapnormalmap

Call: import render3d; render3d.bump_normals_fbm(normals, positions, wavelengths=(0.002, 0.001), amplitudes=(0.0002, 0.00012), *, seed: 'int' = 0, rotation=None, step=None, local_edge=None, nyquist: 'float' = 2.0, fade: 'float' = 1.0) -> 'np.ndarray' (or ops3d.get("bump_normals_fbm"))

Usage

Perturb a normal map with the *gradient* of a seeded multi-octave height field

References (sample data, literature)

• Sample-data catalog (download URLs / licences) — 2-D uses skimage.data (BSD/public domain) plus synthetic images; 3-D lists download URLs for real data sources (Stanford, PDS, …).

• Operator provenance and references — the sources of the research/methods this op family came from.

Runnable examples (verified samples that actually call this op)

itokawa_regolith_heropy -3.11 examples_3d/itokawa_regolith_hero.py

Ops the type connects to (they accept normalmap as input)

fuse_to_voxel · render_shaded · phong_shade · matcap_shade · brdf_lommel_seeliger · brdf_hapke · integrate_normals · render_lambertian

Same category (terrain)

mesh_displace_fbm · terrain_region_mask · mesh_scatter_boulders · mesh_edge_lengths · mesh_subdivide · displacement_band_weights · mesh_displace_spectrum


*Provenance: render3d.py — 3D operator registry. This per-op note is generated by tools/opdocs.py md (do not hand-edit).*

© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.