render op• Data kinds: normalmap → image2d
• Call: import render_shade; render_shade.phong_shade(normals, view=(0.0, 0.0, 1.0), light=(0.0, 0.0, 1.0), ambient: 'float' = 0.1, diffuse: 'float' = 0.8, specular: 'float' = 0.5, shininess: 'float' = 32.0, clip: 'bool' = True) -> 'np.ndarray' (or ops3d.get("phong_shade"))
Shade a normal map with the Phong reflection model (ambient + diffuse + specular). → `(H, W)`.
• blender_interop — Blender との併用 — 形を作って fullseye で測る(軸・単位・正解データの罠)
• Sample-data catalog (download URLs / licences) — 2-D uses skimage.data (BSD/public domain) plus synthetic images; 3-D lists download URLs for real data sources (Stanford, PDS, …).
• Operator provenance and references — the sources of the research/methods this op family came from.
• render_beauty — py -3.11 examples_3d/render_beauty.py
• render_shade — py -3.11 examples_3d/render_shade.py
image2d as input)fuse_to_voxel · fit_poly_surface · eval_poly_surface · surface_form_error · background_flatten · polar_unwrap · fit_zernike · matcap_shade
render)project_points · render_point_depth · render_volume_projection · render_shaded · ambient_occlusion · cast_shadow · matcap_shade · supersample_mesh
*Provenance: render_shade.py — 3D operator registry. This per-op note is generated by tools/opdocs.py md (do not hand-edit).*
© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.