light op• 数据种类:rgb → normalmap
• 调用:import gfx2d; gfx2d.normal_map_decode(rgb)(或 opsgfx2d.get("normal_map_decode"))
把 `[0, 1] 的切空间法线贴图 rgb 转为单位向量 (H, W, 3)`。
> 以下的详细说明为原文 —— 摘要与标题已翻译。
The usual encoding `n = 2c - 1` followed by normalisation. The result is
the `normalmap` sort the rest of the library already speaks, so a decoded
map can go straight into the 3-D normals family.
Raises ValueError: a pixel whose decoded vector has zero length (the encoded
colour was exactly mid-grey), because normalising it would silently invent a
direction.
• 示例数据目录(下载 URL / 许可证) —— 2-D 用 skimage.data(BSD/公有领域)加合成图,3-D 给出真实数据源(Stanford/PDS 等)的下载 URL。
• 算子来历与参考文献 —— 该算子族所依据的研究/方法出处。
• 算法的正典(作者・年份)与用途见上面的族使用指南。
• gfx2d_scene — py -3.11 examples/gfx2d_scene.py
normalmap 作为输入)light)radial_light · light_mask · normal_map_shade · shadow_cast_2d
*Provenance: gfx2d.py — GFX2D 算子登记表。本条目由 tools/opdocs.py md 自动生成(请勿手工编辑)。*
© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.