particle op• Data kinds: table → rgba
• Call: import gfx2d; gfx2d.particle_render(state, height, width, mode='add', fade=True) (or opsgfx2d.get("particle_render"))
Splat a particle state into an `rgba` image.
Each particle is a radially symmetric `(1 - (r/R)^2)^2` kernel of radius
`size, weighted by its alpha and, when fade` is set, by the remaining
fraction of its life `(1 - age/life)`. Particles past their lifetime
contribute nothing.
`mode is "add"` (premultiplied additive — what a spark does; the
result is clipped at 1 and the clipped energy is *not* returned) or
`"over"` (each particle composited in array order, which is what a soft
smoke puff does).
Pure function of the state: no randomness enters here, so two calls on the
same state produce identical bytes.
• Sample-data catalog (download URLs / licences) — 2-D uses skimage.data (BSD/public domain) plus synthetic images; 3-D lists download URLs for real data sources (Stanford, PDS, …).
• Operator provenance and references — the sources of the research/methods this op family came from.
• The canonical algorithm (author, year) and its uses are named in the family usage guide above.
• gfx2d_scene — py -3.11 examples/gfx2d_scene.py
rgba as input)premultiply · alpha_composite · sprite_blit · sprite_transform · sprite_sheet_slice · nine_slice
particle)*Provenance: gfx2d.py — GFX2D operator registry. This per-op note is generated by tools/opdocs.py md (do not hand-edit).*
© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.