dichromatic op• 資料種類:rgbimage → rgbimage
• 呼叫:import specularity; specularity.specular_free_transform(image_rgb, illuminant_rgb=(1.0, 1.0, 1.0))(或 opsspecular.get("specular_free_transform"))
投影掉光源方向:高光碰不到的那部分影像。→ (H, W, 3)。
> 以下的詳細說明為原文 —— 摘要與標題已翻譯。
`I - (I.G) G for the unit illuminant colour G`. Under the dichromatic
model the interface term is `m_s * G`, so it lies entirely in the removed
direction and the result is invariant to any specular term whatsoever —
exactly, for any lobe shape, any strength, any spatial pattern. That is the
specular-invariant subspace of Mallick et al. (2005); this operator is the
projection itself, with no rotation into named channels, so it stays in RGB
and composes with the rest of the family.
Use it when the *shape* of the specular lobe is unknown or the surface is
textured — feature matching, edge detection and correlation all work in this
subspace without any of the assumptions
:func:specular_diffuse_split needs.
This is a projection, not a picture. The result loses one of three
degrees of freedom (its component along `G` is exactly zero everywhere)
and, for an image with negative values after black-level subtraction, keeps
them. It is not a displayable "highlight-removed photo" and does not claim
to be; for that, use :func:specular_diffuse_split.
Raises `ValueError: *image_rgb* is not a valid (H, W, 3)` linear
RGB image (see :func:specular_diffuse_split); *illuminant_rgb* is not a
non-zero 3-vector.
• 範例資料目錄(下載 URL / 授權) —— 2-D 用 skimage.data(BSD/公有領域)加合成圖,3-D 給出真實資料源(Stanford/PDS 等)的下載 URL。
• 運算子來歷與參考文獻 —— 該運算子族所依據的研究/方法出處。
• 演算法的正典(作者・年份)與用途見上面的族使用指南。
• specular_photometric — py -3.11 examples/specular_photometric.py
rgbimage 作為輸入)specular_diffuse_split · specular_coefficient_map · illuminant_from_dichromatic_planes
dichromatic)specular_diffuse_split · specular_coefficient_map · illuminant_from_dichromatic_planes
*Provenance: specularity.py — SPECULAR 運算子登記表。本條目由 tools/opdocs.py md 自動產生(請勿手動編輯)。*
© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.