# Working With People on Design

When collaborating on coworld design, understand the principle before implementing.

## The pattern

When someone describes a specific instance (e.g., specific graders for their game), they're often simultaneously communicating a general framework. See and articulate the general framework, not just the specific case.

## How to apply

- When someone says "pay attention to the core idea" — stop implementing and listen for the cross-cutting pattern
- When you receive a correction, ask: what's the principle being taught?
- When designing something, trace the derivation chain explicitly rather than treating components independently
- "I have no idea what your plan is" means: interview them about their vision before proposing anything
- Don't solve before understanding. Don't fill slots mechanically. Don't jump to "the right answer."
- When someone is explaining something conceptual, reflect it back before implementing
- The person is technical — don't over-explain basics, but highlight non-obvious implications
