Metadata-Version: 2.4
Name: tiledland
Version: 0.1.3
Summary: Polygon-based interconnected tiles to model an environment and mobile objects inside.
Author-email: Guillaume Lozenguez <guillaume.lozenguez@imt-nord-europe.fr>
Requires-Python: >=3.8
Description-Content-Type: text/markdown
Classifier: Programming Language :: Python :: 3
Classifier: License :: OSI Approved :: MIT License
Classifier: Operating System :: OS Independent
License-File: LICENCE.md
Requires-Dist: hacka
Requires-Dist: pyyaml
Project-URL: Homepage, https://imt-mobisyst.github.io

# TiledLand: a Polygon-based Multi-Agents Simulation Engine.

The main idea is to model a plan world as a collection of structured convex-polygons objects.
The world is mainly composed of an environnement with items and agents distributed inside it.
The environment is composed by interconnected convex-polygons: _Tiles_.

Its is more a sandbox project to test approaches than an optimized, ready-to-use and well documented toolbox.

The documention can be found on [imt-mobisyst.github.io/tiledland](https://imt-mobisyst.github.io/tiledland).

