pTree models reference

When you create your pTree app from the template, your models will be pre-defined for you. They inherit with the fields and methods in the below sections, so you can just add whatever fields and methods you need for your particular experiment.

Participant

A Participant is a person who participates in a Match. For example, a Dictator Game match has 2 Participant objects.

A match can contain only 1 Participant if there is no interaction between Participant objects. For example, a game that is simply a survey.

Implementation

What is provided for you automatically

Participant classes should inherit from ptree.models.participants.BaseParticipant, which gives you the following fields and methods:

match

The Match this Participant is a part of.

index: PositiveIntegerField

the ordinal position in which a participant joined a game. Starts at 0.

is_finished(self): boolean

whether the participant is finished playing (i.e. has seen the redemption code page).

What you must implement yourself

bonus(self): integer

The bonus the Participant gets paid, in addition to their base pay.

Note

Add your own attributes or methods to this class.

Match

A Match is a particular instance of a game being played, and holds the results of that instance, i.e. what the score was, who got paid what.

So, “Match” is used in the sense of “boxing match”, in the sense that it is an event that occurs where the game is played.

Example of a Match: “dictator game between participants Alice & Bob, where Alice gave $0.50”

Implementation

What is provided for you automatically

Match classes should inherit from ptree.models.participants.BaseMatch, which gives you the following fields and methods.

treatment

The Treatment this Match is part of.

participants(self): list

Returns the Participant objects in this match.

is_full(self): boolean

Whether the match is full, i.e.:

return len(self.participants()) >= self.treatment.participants_per_match
is_finished(self): boolean

Whether the match is completed (i.e. is_finished() is True for each participant).

What you must implement yourself

is_ready_for_next_participant(self): boolean

Whether the game is ready for another participant to be added.

If it’s a non-sequential game (you do not have to wait for one participant to finish before the next one joins), you can use this to assign participants until the game is full:

return not self.is_full()

Treatment

A Treatment is the definition of what everyone in the treatment group has to do.

Example of a treatment: ‘dictator game with stakes of $1, where participants have to chat with each other first’

A treatment is defined before the experiment starts. Results of a game are not stored in Treatment object, they are stored in Match or Participant objects.

Implementation

What is provided for you automatically

Treatment classes should inherit from ptree.models.participants.BaseTreatment, which gives you the following fields and methods.

matches(self): list

The Match objects in this Treatment.

base_pay: PositiveIntegerField

How much each Participant is getting paid to play the game. Needs to be set when you instantiate your Participant objects.

What you must implement yourself

sequence(self): list

Very important. Returns a list of all the View classes that the participant gets routed through sequentially. (Not all pages have to be displayed for all participants; see the is_displayed() method). Must start with your app’s StartTreatment, and usually ends the Redemption Code view. The rest is up to you.

Inside the method, you should import the modules containing the views you want to use.

Example:

import donation.views as views
import ptree.views.concrete
return [views.StartTreatment,
                ptree.views.concrete.AssignParticipantAndMatch,
                views.IntroPage,
                views.EnterOfferEncrypted,
                views.ExplainRandomizationDetails,
                views.EnterDecryptionKey,
                views.NotifyOfInvalidEncryptedDonation,
                views.EnterOfferUnencrypted,
                views.NotifyOfShred,
                views.Survey,
                ptree.views.concrete.RedemptionCode]
participants_per_match: int

Class attribute that specifies the number of participants in each match. For example, Prisoner’s Dilemma has 2 participants. a single-participant game would just have 1.

Experiment

An experiment is generally a randomization between treatments, though it could just have one treatment.

Most experiments won’t need to access the experiment class, but info is provided here for the sake of completeness.

Implementation

What is provided for you automatically

treatments(self): list

Returns the Treatment objects in this Experiment.

Methods that are optional to define

pick_treatment_for_incoming_participant(self): Treatment

This method will get called when a participant arrives at your site, and needs to be randomized to a treatment. Unless you override it, this method returns a random choice between the treatments in the experiment, weighted by their randomization_weight:

def pick_treatment_for_incoming_participant(self):
    choices = [(treatment, treatment.randomization_weight) for treatment in self.treatment_set.all()]
    treatment = self.weighted_randomization_choice(choices)
    return treatment